[BUILD] Redrum Warrior


#41

does multi attack work on us toss type warriors ?


#42

It should, but on primary skill only.


#43

I thought multi attack/extra attack only worked on MH skills. I know it does not work on Default attacks.


#44

It works on both MH and OH


#45

This makes me sad as a Rogue since it does not work on your OH skills. 3 of them don’t do damage and we are limited to 5 traps on the map.


#46

Post #2 updated with new version. I’ll update and reformat OP with breakdown and comments and whatnot HOPEFULLY tomorrow.

Build is currently over 1k m3.

Also coming soon, pure legend/eternal drop version… and a budget version. :wink:


#47

I’ve decide to keep original version simply because it elaborates on a bunch of stuff I didn’t want to go over again. SO, I’ve updated post 2 to cover all of the big changes between Redrum 1.0 and Redrum 2.0 (1.8.1 client version). Now rolling solo again and no longer planning on posting tank hirelings build here.

I have yet to get new videos of floor 1k+, and I’m still working on a pure drop version and the budget version. They ARE coming. :smile:


#48

Post edits are for suckers, triple post! :smile: Three new videos up in post #2.


#49

uhm. i have a question. does eternal legends stats can be change now in the new patch? or like rerolling and changing its affixes?


#50

Nope, you can change element and nature only.


#51

im just wondering. is momentum set affix can be found on headgear? I tried it many times but no momentum affix appear :frowning:, and its on my warrior headgear.


#52

momentum can be found on the headger though it can be limited in class.


#53

momentum can be found on the headger though it can be limited in class.[/quote]

oh… thanks. uhm. its on warrior class right. so i need to use my warrior to make the affix. or i just need to change tha class of the headgear. im a rouge… :smile:


#54

Just change your headgear into warrior’s and you will be good to go.


#55

thanks a lot :smile:


#56

hello rubik,

Im working on this build.
but you only have 2x 15% m.spd + 10% from dex. = 40% … but m.spd cap is 50%. Do you think 10% m.spd is a big deal ?

bcoz of this build. I got demon wing + char slot
Using real money ofc.
And more to go.
eye and the horn.


#57

[quote=“kairou4ever”]hello rubik,

Im working on this build.
but you only have 2x 15% m.spd + 10% from dex. = 40% … but m.spd cap is 50%. Do you think 10% m.spd is a big deal ?

bcoz of this build. I got demon wing + char slot
Using real money ofc.
And more to go.
eye and the horn.[/quote]
No I don’t think its a big deal, as it is mostly used to avoid skyfall and explosions on the ground, 40% is working just fine for that. The damage from it from Momentum is basically just a bonus side effect, there is plenty of damage elsewhere. Ultimately though, I WOULD prefer a pet with Zealous talent on it to cap it.

If you are building and happen to get it, I wouldnt just throw it away though. Take what you can get as you can get it.


#58

rubik, remember our last discussion regarding the efficiency of ballista+living force in toss ? looks like i am gonna have to eat my own words with that. :blush:

currently it’s the only setup i have tried that allows me to reach hundreds of millions of damage without having to add that many + damage affix. in fact, i only have 2 extra + damage affix outside my most used weapon with brutal mythic affix making it even more painful.


#59

[quote=“solkyro”]rubik, remember our last discussion regarding the efficiency of ballista+living force in toss ? looks like i am gonna have to eat my own words with that. :blush:

currently it’s the only setup i have tried that allows me to reach hundreds of millions of damage without having to add that many + damage affix. brutal mythic affix made it even more painful than before.[/quote]
Well as knockback now works correctly on ballista, I like it even more than I did. Knockback helps to keep them at max distance to take full advantage of the buff from the distance check, before i had to reposition constantly. Coupled with cc, stun in my build, its easy to get them right in the Ballista/LF sweet spot for max dmg potential.


#60

i haven’t downloaded the current patch but if you’re saying patch 1.8.1 fixed the knockback bug, i can now reuse my crystal siege weapon :astonished:

yay, time to patch again :smiley: