[quote=“SteigerBox”]…1.8 wasn’t a home run, for sure, but it’s a step towards where we’d like loot progression to be ( closer to linear, not exponential ). When viewing Eternals from the viewpoint of someone who was able to take advantage of +2 Feat Reward and get Perfect Crystal Enchanted items easily, it’s obviously going to be more harsh ( already end game gear is hard to beat, reasonably ). When viewing from someone progressing or starting a new character, it’s a lot better, and Eternals end up being a fun upgrade ( as seen from feedback ).
I know for sure that there are Eternals that value better than perfectly Crystal Enchanted items, but they are pretty rare, and a lot of our Legends are old/outdated. We don’t plan on making every Eternal straight up better than what you can create from Crystal Enchanting, but we do hope to make a lot more of the old legends actually viable in 1.8.1, while adding new Legends, and Affixes, and Sets.[/quote]
This is not true.
- Mythic items, which are underutilized already, are now going to be next to impossible to make without a previous stash of stones.
- Crystal enchanting is more than just all the high-end players using caches of obsidian. I enjoy this aspect of the game quite a bit. Now, the odds of my obtaining anything over “amber” is next to impossible. If you want to normalize this aspect better, increase crystal drop rate, and have the rarer ones drop more at higher levels.
- All of my toons (3x 99s, one of each class) are outfitted in legends, yet the eternals I’ve found aren’t upgrades.
More than anything else, I believe mythic items should be buffed, and mythstones and crystals should become more rare/obtainable with higher levels.