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Calculate battle arena power.
quest.com/t/calculating-battle-arena-power/17727?u=mr_hercules)
When I did my firsts steps on battle arena, I was wondering what âpowerâ on arena was supposed to be. At first glance, I thought it was how much âpower pointsâ I had invested on my character, but facing players with higher power values against my fully invested power character made me to discard this hypothesis. After it, I just figured out it was a potential power measure, that I could compare against my opponent. Although, I have found it was not absolute: Facing and defeating players with higher power values and also losing for some with less power than me just encouraged to see battle arena power as a âmagic numberâ. Iâve ignored it until recently, when I found the below post of @marwinberna on forum:
Is it possible to have 300k HP and 1k Power in PVP?
Itâs easy to get that HP and Power using a Wizard. My Wizard have 350k HP with 1700 Power.
I thought it was such an absurd, cause I never saw a non-hacker player with this value. It made me to question how âpowerâ is really calculated. So I did some empirical tests and I have found a formula that is pretty accurate (also that what Bekhor said is partial true).
1 Basics
If youâre familiar with damage calculation, just jump for the next section.
1. 1 Full Weapon Damage (FWD) (Main Hand Values)
FWD = [ BWD * (1 + IQ) * (1 + WD%) + WD+ + 5 * 75 + floor(PP * 19 / 98) * 75 ] * (1 + ED%) + ED+
Where:
- BWD is MH Weaponâs Base. Every weapon usually have a different BWD, but since it affects in a minimal way on PVP, you can use the 144 (average value for many weapons). For detailed info, look at my spreadsheet here .
- IQ is MH item quality. It is a percentage, so 25% means 0,25.
- WD% is sum of all WD% on MH.
- WD+: Flat Weapon Damage on MH (only).
- 5 * 75: Basic damage, you always have 5 power points.
- PP: Hero PVE Power Points. âfloorâ means round down function.
- ED%: Elemental Damage% across all gear. Percentage.
- ED+: Flat Elemental Damage across all gear.
1.2 Level Conversion Formula
If you have an affix with value X on level 100, then Y is its value at level 20, which can be found using following formula: Y = Xmin + 0.2 * (X - Xmin)
Where:
Xmin is minimal affix value. When crafting items, you will notice that affixes come with ranges, e.g. [10-50] Glasscannon, [10-75] Luck, etc. Value on left bracket is minimal value of it. Items which canât be crafted, such PTL, you can take similar affixes to deduce its value, e. g. PTL is similar to Glasscannon, so you can assume it has same affix range (it really has). Also, that formula only works for non-eternal item affixes. In order to use it, just divide its value by 2 e. g. 86% Eternal PTL becomes 43%.
Examples:
50% Glasscannon turns: 10% + 0.2 * (50% - 10%) = 18%
45% Push the Limit turns: 10% + 0.2 * (45% - 10%) = 17%
74% Total HP% turns: 5% + 0.2 * (74% - 5%) = 18,8%
etc.
2 Evaluating Power
2.1 Power Affixes
Unlike your real power (damage output), there are few affixes which affects your battle arena âpowerâ. Full Weapon Damage affixes and following affects your battle arena power: - Push the Limit - Glasscannon (and Empower Talent) - Barbarian - Equality - Momentum - Pathfinder - Epiphany Bonus - Haunting Bonus
Not a complete list, I didnât test every affix in this game, but many to deduce some things as I comment below.
Someone:
- âWow, I wonât read it anymore, cause you miss Defiant, then you must be wrong.â
It was a big surprise to me that Defiant doesnât insta boost power, because its description say that there is a guaranteed 25% boost, but you guys will notice that most of âconditional boost affixesâ didnât enter in this list either.
By conditional boosts, I mean boosts that only apply under very specific conditions. Examples: Angelic only boost skills with CD less than 1 sec, Masochism only when your HP is below 75%, Identity only when skill isnât of your class, Skilled only for primary weapons and others. Even if you satisfy it for one skill, it wonât increases your battle arena power, because it counts only what increases all skills. This is somewhat the case of Defiant: While it always increases 25% damage, it has a conditional parcel which comes from your current HP. This shows that battle arena power is very limited and can be far different from your real power, which comes from conditional boosts and also DPS.
You can also deduce that things such Multi Attack, Extra Attack Chance, Attack SpD, Elemental Crit Chance/DMG, Crit Chance/DMG, Procs and others donât boost your arena power, since I didnât mention on my list (LOL) and tested them all.
2.2 The Formula
Power = 0.05 * FWD * (1 + MOD1%) * (1 + MOD2%) * (âŚ) * (1 + MODn%)
Where:
-FWD is Full Weapon Damage
-MOD% is a power affix from my list, e. g. you have 2 PTL, then they become 36% (section 1.2), so (1 + MODPTL%) becomes 1 + 0.36 = 1.36
-Product of them all, because different affixes are multiplicative.
-0.05 comes from 95% damage reduction on arena.
2.3 Examples
0 Stats build (Quartz Everything) with Gauntlet (BWD = 384) at 25% Quality, 0 PP FWD = (384 * (1 + 0.25) * (1 + 0) + 5 * 75 + floor(0 * 19 / 98) * 75) * (1 + 0) + 0 = 855 Power = 855 * 0.05 = 42.75
0 Stats build (Quartz Everything) with Gauntlet (BWD = 384) at 25% Quality, 98 PP
FWD = (384 * (1 + 0.25) * (1 + 0) + 5 * 75 + floor(98 * 19 / 98) * 75 ) * (1 + 0) + 0 = 2280
Power = 2280 * 0.05 = 114.0
0 Stats build (Quartz Everything) with Gauntlet (BWD = 384) at 25% Quality, 98 PP, 2 +2 All Sets and 1 Equality Set Affix [Since with no HP/MP Mods, thus HP = MP]
FWD = (384 * (1 + 0.25) * (1 + 0) + 5 * 75 + floor(98 * 19 / 98) * 75 ) * (1 + 0) + 0 = 2280
Power = 2280 * (1 + 3 * 0.075) * 0.05 = 139.65
Hypothetical Bekhorâs Build ( Solved: True )
Is it possible to have 300k HP and 1k Power in PVP?
I guess Iâm a bit exagerrated about the â300k HPâ with 1700 Power. BUT I really did it before.
210k HP with 1700 Power via Wizard
Empower
7x ED+ plus 3 for Eternal (MH, Neck, Pet)
PtL x 3 plus 1 for Eternal (Neck)
GC x 2 plus 1 for Eternal (MH)
Wand has 162 BWD and 50% IQ (Eternal)
3 Eternal ED+ and 4 Epic ED+ = 3 * 2080 + 4 * 1040 = 10400
2x PTL legend + 1x Eternal PTL = 0.18 * 2 + 0.36 = 0.72, but it is capped at 0.4, then it is just 0.4
2x GC + 1x Eternal PTL = 0.18 * 2 + 0.36 = 0.72 (see this update)
4 Empower Talent = 0.025 * 4 = 0.1
FWD = (162 * (1 + 0.5) * (1 + 0) + 5 * 75 + floor(98 * 19 / 98) * 75 ) * (1 + 0) + 10400 = 12443
Power = 12443 * (1 + 0.4) * (1 + 0.72) * (1 + 0.1) * 0.05 = 1648
Not 1700, but very near. Just add one barbarian and you can have more than 1700:
Power = 12443 * (1 + 0.4) * (1 + 0.72) * (1 + 0.1) * (1 + 0.18) * 0.05 = 1945
Final Commentaries
As you guys could see, battle arena power isnât that great, as it only tells you about a portion of your real power, since it doesnât consider many affix on its own calculation and consider only your MH weapon stats. But if youâre still interested on it, this guide can help you with your curiosity. Another use sure is checking classic offensive affixes on a build that you see on arena and âreverseâ his damage affixes (homework).
I also recommend making an excel spreadsheet to automatize calculation process, if you are really interested in power, or even if you arenât, almost everything I said here applies in real power calculation.
For BWD values for all weapons, check my spreadsheet: https://tinyurl.com/DQBWD30
Special Thanks: Bekhor for causing my doubts and Midlumer for his Damage Maximization Guide, from where I got an explained version of damage formula.
Sorry for my bad english wherever you have found it.
@update 06/09/2017 : Glasscannon cap is 100%, not 40% like it is supposed to be. Same applies for Barbarian. Not sure about PTL yet, but itâs probably working properly.
@update 07/09/2017 : Even WD+ on MH not affecting OH damage, it still has a contribution on
this is a good post for players who have a hard time understanding Power in PVP.
although I am not good with math in this context, this is good information to have rattling around the back of my mind.
Nice understading power in PVP. @Mr_Hercules
@HawkEye, @Mr_Hercules and @SPARTANS
I cannot blame you hawkeye if you misunderstand the pictures that I earlier deleted. I want to make it clear that I donât have stormy build.
It is just the hybrid build that I used. Look closely at the picture below.
I tested the hybrid build again against defender warrior
Round 4
Although the build is very complex, I never allow anyone to study it. I never leave it in the arena after testing so nobody will fight it.
âZero-Attrition Hybrid Immortalâ
*very tanky and high damage too.
@dickwad. Cheers for hybrids.
Your welcome @NUIQUE . Hybrids are so versatile that you can make loads of different ones if you have the energy or inclination.
new meta has born
Hybrids are anti builds and not builds in themselves as was my intention. An hybrid character just skates around established builds and pick off ideas to combat all. With hybrids there is no Meta build. Hybrids just adapt and change to each challenge. Hybrids are just ideas
Hybrids can become the Meta if they become so good to use that players go Hybrid to combat Hybrid Builds. or even make an Anti Hybrid Build!!!
because of limited space on Builds, every build has a weakness of some kind. at least I think they do!
@Golem do you remember my Chimera builds when I started? The idea was flexibility. But it was a build. Anyone who thinks an hybrid is a build is falling into a trap in making a build and it limits your mind set. Hybrids are hard to play. You have to experiment, adapt and change with every opponent. You cannot set perfect AI for an hybrid. Doesnât work. You have to play it live. It has weaknesses which only active control of the character can over come. Or as @NUIQUE rightly stated hybrids are" complex "
Hybrid Builds are Builds! they are Builds of Flexibility! the Hybrid Build is a Build that takes many shapes and forms based on the needs of the Players Character(s). one players Hybrid Build could be only a little or very different from another players Hybrid Build.
You have to play it live. It has weaknesses which only active control of the character can over come.
from this, it looks like a Hybrid Build does best when on the attack with the Player in control and not as good on defense when controlled by the A.I.
Yes. You need player control against aggressive in your face opponents.
this thought is just now seeing the light of day, but it has just occurred to me that I would need Offense & Defense Builds for PVP!. or have 1 Character be Offense and the other Defense, just have to remember to change them before leaving Battle Arena.
Lol anti immortal main character that you control and a tank hireling. Eternal leagues await you!
hybrid build turns to meta someday just keep on working on it
With what you have discussed above on hybrid builds Iâll withdraw the Hybrid designation on my Warrior and keep it unnamed
Who will ever find out which came first:
The egg; or the chicken?
in Harry Potter 7, Luna Lovegood answers with âA Circle Has No Beginningâ. or something along those lines.
The egg. But it wasnât laid by a chicken but something similar.