New players ask your question and you will get replies 😎

If you max critical chance and critical damage then your weapon damage gets boosted .

1 Like

But if your weapon damage is zero all the critical chance and damage will only result in zero.

  1. you should increase both Weapon DMG & Crit DMG.

Crit Chance is just a chance for your attack to do extra DMG. your base Crit DMG is +50%. at +60% Crit Chance with a Weapon doing 1000 DMG…

1000 x 4 = 4000. (1000 x 1.5) x 6 = 9000. 9000 + 4000 = 13,000 DMG in 10 hits.

with +200% Crit DMG…

1000 x 4 = 4000. (1000 x 3) x 6 = 18,000. 4000 + 18,000 = 22,000 DMG in 10 hits.

with +100% Weapon DMG…

(1000 x 2) x 4 = 8000. (1000 x 1.5) x 6 = 9000. 8000 + 9000 = 17,000 DMG in 10 hits.

with +100% Weapon DMG & +200% Crit DMG…

(1000 x 2) x 4 = 8000. (1000 x 3) x 6 = 18,000. 8000 + 18,000 = 26,000 DMG in 10 hits.

as you can see, increasing both Weapon DMG & Crit DMG is important. there is a +25%/-25% range variable to DMG done. so a Weapon that does 1000 DMG has a DMG Range of 750 - 1250, which is why you don’t see the same DMG number all the time.

  1. in Patch Notes 3.0, it says Overload deals Shock Damage. it doesn’t say so in the Set Description, but I think I read an old post that was discussing this, and I guess it was the Dev’s intention for Overload to originally do Shock DMG.
2 Likes

I am not sure if I am qualified to ask but anyway,
which of the ff. can apply arcane debuff:

  1. Weaken
  2. Critical hits
  3. Elemental crit hits

I have read somewhere that arcane debuff is applied thru critical hits on arcanist + ascendent builds but the thread was really old so baaically, it is dubious if it still applies in V3.1.

Thanks in advance!

1 Like

One for @Golem to answer :stuck_out_tongue: Now if I’m correct and @Golem doesn’t correct me :astonished: Arcane is non element based. So element critical wouldn’t apply. But I don’t really know :thinking:

before Patch 3.0, it was Critical Hits that applied Arcane Debuff. with Patch 3.0, it is Weaken that applies Arcane Debuff. if you go with one Crystal +90% Weaken, then you have a 90% chance to apply the debuff. Weaken 100% or higher should be automatic debuff.

@NUIQUE , I know how you feel. reading old posts can be kind of hard if you aren’t sure of the information still being relevant with later Patches.

I have been reading older posts of Builds, and see that many of them use +5000 WD & +5000 ED. +100% WD used to be +50%, and only a few items had +100% Legend ED.

I was just looking at this post, and now I can see that, for all OH and half of the MH Weapons, +5000 WD would be better if you have limited space on your Build. using +100% WD gives less DMG than +5000 WD. a Legend +200% WD would be better than the +5000 WD. of course, if you have the space, using +5000 WD and either of +100% or +200% WD together is even more DMG.

if you look further down at the Level 20 items, you will understand why Flat WD & ED is better than using %. they give you +1040 each, where using the reduced by Arena WD & ED % give a lot less. even a +400% WD from an Eternal Item gives less DMG than Flat WD in the Arena.

anyways, this is how some old posts are no longer accurate, and some are still useful.

@dickwad Arcane Element is an Elemental based Element. Empyrean Mythic gives +50% DMG when you Elemental Crit, so Arcane Elements Elemental Crit, Orbit, would do +50% more DMG, just like the other Elements.

the downside of using Elemental Crit to get the Arcane Debuff, is that after 5-6 Elemental Crits of the same Element, if the monster is still alive, it becomes immune to the Elemental Crits of that Element. which means that no more Arcane Debuff.

with Critical Hit, you normally had up to a 60% chance for applying Arcane Debuff, more if you used Epiphany Set, and Coat Skill increases your chance to Critical Hit for the duration of the Spell. plus some Skills give extra chance for Crit Hit also.

when 3.0 came out and you needed Weaken to apply Arcane Debuff, your chance to apply the Debuff got lots better, and you could even go over 100% to apply the Debuff with every hit.

2 Likes

Haha @Golem. That explains the purple summons that annoy me. So what does arcane critical do ?

I was using that link as an example and it was like a light bulb turned on in my head. although I diverged greatly from the question, I showed that there is a lot to learn from the older posts, but you should check later Patch Updates when you can to see if there are any changes.

the dates of the posts are shown off to the right of the post, so you can get an idea of how current and accurate the post is.

and of course, asking questions when you can’t find answers is good. I find I have to really work hard at finding information sometimes, but sometimes I am rewarded with some interesting info. just did a search on Proc’s and came across some old Posts, so I have some tests to do for a build idea I have.

1 Like

I have always been wondering about arcane . Is it good or crap ?

@Golem you truly deserve to be top of DQ. Pal

1 Like

Arcane Element has similarities to Ignore Resists, even though they are different.

all Maps have one of four Elements: Shock, Ice, Fire, and Poison. all monsters on these maps have 50% resistance to the Element of the Map. with Arcane Element, you don’t have to worry about this resistance.

on the other hand, because of the Ice - Fire & Shock - Poison being weak/strong against each other, Arcane doesn’t get the +25% DMG against a weak Element.

monsters can have Greatly Resist Arcane - you do 75% less DMG, and I think monsters can also be Immune to Arcane Element.

Ignore Resist makes Fire, Ice, Poison, & Shock act like Arcane Element, so no Element Resist, also no Greatly Resist and Immune to Elements. you also don’t get the +25% DMG against weak Elements. this is why Ignore Resist doesn’t work with Weaken or Effective.

if you want Arcane Element to do +25% DMG to a weak Element, you need to use Effective Mythic, which makes all enemy resists weak to all of your Elemental attacks.

Orbit, the Elemental Crit for Arcane, is also hard to love. it does +100% DMG as a magic sphere that spirals away from your character. kind of like Scalp Skill. it is also affected by Living Force Set. Celestial is the Elemental Crit DMG for Orbit, giving +100% DMG to Orbit. because of this, Orbit only hits targets close to the Character, so it is only effective if you get mobbed by monsters or you get close to them, like with Blast or Blinkstrike. it does a lot of DMG, but is short range.

1 Like

I was doing a Search for Spell Proc’s, and found some interesting Posts. they were old, but I wonder if they are still good for today?

the Posts were asking if you could get Proc’s to 200%! answer was yes! there are a few posts where it is also stated that there is no Cap for Proc’s. of course, you would have to Craft a Build around a 200% Proc. normally, with 6 Items, you could only get up to 150% Proc. with Eternal Items, you could get up to 250% (couldn’t find any Legend Necklace Items with Twister).

with Patch 3.0, Proc’s are also affected by the Cool Down of the Skill they are based on. so if I have a Twister 40 with +60% Cool Down, my Twister would have a Cool Down of 1.2 seconds, and so would my Twister Proc. but Proc’s are also Proc per Second, so if you could get a Proc’s CD less than a second, still only 1 Proc a second. of course, Twister Proc 100% means I would cast 2 Twisters every 1.2 seconds, and 5 Twisters every 2.4 seconds, on average.

back when I had a Twister Proc 25% and later 50%, with Prismatic, I could tell when I Proc the extra Twister when I cast Twister because a Twister would be shaded with the colors of 2 Elements, pretty cool graphics! this is because they both have the same CD. I don’t know how this would work with Discordance, but that is a future test.

not many Proc’s would work well with so high a chance to Proc, but for some, it would be quite a powerful build.

1 Like

Double like-hearts for you!

Thanks for the very detailed answer. Your knowledge is ripe for publication now.

I agree with @Mr_Scooty that you and @dickwad should be on the top now. However, I will be more gentle by saying that if you do not want the top spots, then maybe 1800mmr to make it to div1.

There were five residents on div1 yesterday. Maybe six within the next 12 hours. It is getting alive once again.
I wish you can join the fun.

2 Likes

to be honest, I prefer the Campaign side of DQ. my goal for PVP is to have my Characters be Arena Chest Farmers, but my PVP Builds are a little lacking. I have gotten to Eternal Division 5, but am stuck in Mythic League at the moment, as I am still considering a PVP Build in my head.

2 Likes

Reading your comment makes me want to come back to floor hiking.

It is quite more relieving to farm or pve than pvp.

2 Likes

hey guys, I’m looking at changing some of my gears and i was wondering which gear to go with:
*one with ice damage +100% (ruby) or
*one with frostbiting 100% (ruby) or
*one with weapon dmg + 200% (ruby)

fyi i have a frozen build and mobs freeze within couple shots from my pistols. also, can u apply frostbiting via ruby?

How to activate buffs from gifts? (Message log)

Hello I received a message to have received a free buff… I clicked accept. (The message is NIW gone)

I went ingame. How do I know the buff is active, I can’t find any notifier?
How do I activate such buff? If not already done by accepting

Hi All,

I am new here, can you post or give me an advise for warrior using lance build.
I have now eternalized lance and plagued totem.

And another question is, what is better for legends items, salvage or convert??

1 Like

I have a scattershot build with the same weapon you just need 2 crystal gold finds.

Eternalized, momentum, epiphany, adventurer, buccaneer, pathfinder.

Elements, inferno/permafrost/plagued on pet or cosmic power for more mp

1 Like

I guess you are referring to “Boosts”

Once you have accepted the Buff Gift, it will take effect immediately the moment you are in campaign mode and controlling your characters.

They are only effective for a limited period of time and will pause if you pause game or go to the shop or exit game.

In order to know if it is accepted, load the campaign mode and while it is loading it will show up as green or red time counter beside the boost. I do not have a screenshot but maybe @dickwad has

2 Likes