Patch 3.0 - 1.431 Billion DPS build, comments and suggestions welcome

Weapon question - why not eternal hand of epiphany? I think its a great set affix, 75 caps for attack speed, elemental crit, mb crit, move speed, crushing and etc. And the same base damage

Barbarian is a much bigger dps boost then specialist. I actually started with eternal epiphany as mainhand but switched as I tweaked the build for more dps.

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How does double strike work with crushing? Thinking about ring EISHETH with 50% double.

Not sure but unless you are like 3000m3+ i wouldn’t worry about tweaking the build. Get as high as you can and then based on your play style you will want to tweak the build for either more killing damage or crowd control.

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Double strike basically increase hit frequency as far as I know and it’s so brutal! It can basically repeat the damage of the attack or effect twice as a 25% chance or so. This also includes frozen and crushing flames.

With more damage coming out from double strike /hits also comes more crushing blow and easier kills.

This means 1 attack deals 2× damage or a skill hits two times instead of one, dot trigger two times at once instead of one , the damage calculation in some steps double and in turn, the chance to crushing blow increases . The chance of the 25% double strike is there every second or so and it affects anything that causes damage to enemies. Sometimes it can even trigger in a row which can be extremely powerful.

Yea double strike is god. You must try Eiseth ring (demonic) there is +50% demonic bonus but you need +50% movement speed on equipment (not on status) . Combine that with momentum and brutal.

Brutal = 3x crit dmg for deadly strike
If your crit dmg reach 350%. It mean you have chance to deal 3x350= 11.5x normal dmg
With double strike you have chance to deal 23x normal damage. Each hit.

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I remember now why I don’t have double strike in this build. I actually had it when I first started (see link in original). I switched to execute damage because crushing blow takes the mob down below 25% quickly and execute damage will double the damage below 25%. Maybe at higher floors double strike will help when trash mobs take a few seconds to kill hit at the floor I’m at (still 2500m3ish) the only mobs that last part 1 sec are mythics with defense mods so after crushing blow takes them down tonbeloe 25% I will always do double damage with execute damage and since I’m using an eternal that is almost 200% more damage. The only other piece of gear with double strike is a dagger which doesn’t fit my play style.

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That’s a pretty big multiplier. I’ll try that when I get back to floor hiking.

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Yeah and it’s a 50% chance for 23 times damage instead of 11.5 times . Honestly even the 25% double strike can be more than enough in some cases.

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Percebi que a 3 construçÔes qual delas é a atual ?

@Geheimnis the part of the original post that shows the items are the most current constructions. below the pictures he shows what his older versions of the current construction looked like. at the bottom of the original post, he lists the changes he made when there were updates to Dungeon Quest that changed how his construction worked.

Estou com problemas para craftar os itens eternos :frowning: Ă© muito caro 
 Alguma opção para os lendĂĄrios ?

@Geheimnis

these are the only ways to craft Eternal Items. you could get Legend versions of the Eternal items used in the build above, but just remember that Eternal items are twice as powerful as Legend items. Normal, Epic, and Legend affixes values are doubled. Myth Stones, Mythic Affixes, and Crystal affixes are not doubled. Legend items are easier to craft and less powerful, but Eternal items are more powerful and difficult to craft.

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Tenho algumas dĂșvidas sobre esta construção, o que o multi ATK influĂȘncia no mago ? E se WEAKEM influencia muito sendo que jĂĄ tenho efetivo 
 Essa MH e OH estĂŁo muito difĂ­ceis de conseguir, principalmente com esses Affixos :frowning:

Weaken is better than effective, theres a thread here somewhere one that. You could use legend versions of the MH & OH until you achieve eternal versions?

Weaken lowers a monsters resistance to your attacks. Weaken +30% has a 30% chance to lower a monsters resistance by 30%. the maximum Weaken is +200%. it takes up more space, but over 100% you start doing extra damage to monsters
Effective changes your Element to the monsters weakness during the damage phase of battle. so if you were battling a monster with resistance to Cold, and you were using Shock Element, when checking how much damage you do to the monster, it makes the monster feel like it got hit by Fire, which is the opposite of Cold. this gives +25% damage.
you can use Weaken and Effective together, but it takes up a lot of space. so you have to really think about your build when crafting.
Ignore Resist means what is says. your attacks ignore the monsters resists. but that means you can’t use Weaken or Effective, because those rely on monsters having resists.
Multi Attack and Extra Attack Chance (MA and EAC). Multi attack gives from +1 to +4 extra attacks for your Main Hand Primary Skill. Comet on Staff is a Primary Skill that is affected by MA. Teleport is the Primary on Offhand, but MA does not affect it. these extra attacks do 50% damage each. Extra Attack Chance has a 50% chance to give from +1 to +4 attacks. the first attack has a 50% chance, the second has a 50% chance only if you had the first chance. so to get all 4 EAC is 50%, 25%, 12.5%, 6.25%. these also do 50% damage each and only affect the Primary Skill on the Main Hand. if you use Discordance, it flips your Primary and Special Skills so your Special Skill is considered the Primary, and your Primary is considered your Special Skill.

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I tried this rouge build and it’s really dope. . The only thing is how you apply the immolation. :pensive: Unlike frozen, single character can do.

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I can see the build but i’m really curious how can we calculate the DPS so that it is shown in the page with 1,431B DPS
I tried by myself but it’s never reach this DPS.

I took a look at it and pulled out my trusty calculator :abacus: and got it up to 1.342B DPS, but I forgot to put in the 6 Element Natures. that would have given me +330% Fire instead of just +300%. I was off ~ 89M.

how close did you get?

Twister DPS 1.431B.

Gauntlet Base Damage is 64.
64 x (Item Level x 0.25) x max (1 or Item Level / 5) = (Item Level 20 or lower / 5, you would use 1) (x 1.5 when using Endow Mythstone)
64 x 26 x 5 = 8320. (when using Endow MS: 64 x 26 x 5 x 1.5 = 12,480)
BWD is 8320.

Weapon Damage is ((((BWD + Power) x (1 + IQ) x (1 + WD%)) + WD+) x ED%) + ED+

Power: Power is Stat Points x 75. the Wizard has 5 Power.
5 x 75 = 375
375 x 1.5 = 562.5 (1.5 is from Wizard Empower 20 Talent, +50% Power)

BWD + Power
8320 + 562.5 = 8882.5.

(Item Quality x Weapon Damage %) + Weapon Damage +
x (1 + IQ) x (1 + WD%)) + WD+) = (IQ range is -10% to +25%, +50% for Eternal Items).
x (1 + 50%) x (1 + (400% + 50%) (doesn’t have WD+) = (50% in the WD% is from Focus Talent 20, +50% Weapon Damage. we’ll see if this is added or multiplied)
x (1 + 0.5) x (1 + (4 + 0.5)) =
x 1.5 x (1 + 4.5) =
x 1.5 x 5.5 =
8882.5 x 1.5 x 5.5 = 73,280.625.

x Elemental Damage%) + Elemental Damage +
x (1 + ED%)) + ED+ =
x (1 + (400% + 30%) x (1 + 13%)) (doesn’t have ED+) (+30% ED% comes from 6 Elements Natures)(13% comes from Wizard Astral 20 Talent, increase ED% by 1% for every 100 All Resist [I looked at my Wizard to figure out the 13%, includes All Resist from 103 Mana])
x (1 + (4 + 0.3) x (1 + 0.13)) =
x (1 + (4.3 x 1.13)) =
x (1 + 4.859) =
x 5.859 =
73,280.625 x 5.859 = 429,351.181875.

Weapon Damage is 429,351.181875.

Twister & Discordance. Twister does Blast Damage. Blast does 150% MH Damage. Now Twister does 150% MH Damage.
Weapon Damage x Twister/Discordance MH Damage =
429,351.181875 x 1.5 = 644,026.772813.
Twister Damage is 644,026.772813.

Twister 40 Skill Points + 5% Damage per Rank.
40 x 5% = +200%.
644,026.772813 x 200% =
644,026.772813 x 2 =
1,288,053.54563.

Permanent Multipliers: (other multipliers need to be activated in some way)
Barbarian x 1.808
Epiphany Bonus x 1.7
Push the Limit x 1.5
Glasscannon x 1.5
Momentum Set x 1.2365 (47.3 Movement from Dexterity & 2 Legend Movement x .5 from Momentum (5) Set)
+4 Multi Attack & +4 Extra Attack Mythstone x 5(?)
1,288,053.54563 x 1.808 x 1.7 x 1.5 x 1.5 x 1.2365 x 5 = 55,071,627.1167
55,071,627.1167 Damage.

Attack Frequency: Twister Attack Frequency is 0.25 seconds.
Twister 40 +40% Attack Frequency (+1% per Rank Attack Frequency)
0.25 is 4 Attacks per Second.
4 x 40% =
4 x 1.4 = 5.6 Attacks per Second.
55,071,627.1167 x 5.6 = 308,401,111.854
308,401,111.854 DPS

Attack Speed: Gauntlet base Attack Per Second is 1.5.
APS x Attack Speed =
1.5 x +60% = (+71.4% Attack Speed activates the Epiphany Bonus, but without Epiphany Set, can only get the +60% cap Attack speed)
1.5 x 1.6 = 2.4.
2.4 APS (APS here is how many Twisters have been cast per second)

308,401,111.854 x 2.4 = 740,162,668
45
740,162,668.45 DPS
740.162M DPS. (with WD% of x7 = 942.025M DPS, 500M short of DPS shown)

from what I’ve noticed using Discordance, it doesn’t properly show Damage & DPS of the switched Skills, so the 1.431B DPS is DPS of Twister as a Special Skill, not as the Primary Skill, as far as I can tell.

Multipliers requiring activation:
Masochism Set x 1.375 while below 75% Health
Demonic Set x 2 to enemies below 25% Health
Execute DMG x 2.982 when enemy is below 25% HP
Damage to Elites x 1.498% dealt to Magic+ Rarity enemies (Blue, Yellow, Orange, Red, Purple)
Exposed Mythic x 1.5 to Pierced enemies (when Pierced by Rogues GuidedShot)
Adventurer Set x 1.375 while Gold Collected Indicator is showing
Electrocution Set x 1.5, x 2, x 2.5, x 3 for each Shock Effect Stack an enemy has (up to 4 Stacks) while below 25% HP (Shock Stacks are from Rogue attacks)
Shock Debuff Over Time x 1.125, x 1.25, x 1.375, x 1.5 for each Shock DoT on an enemy (Shock DoT’s are from Rogue attacks)
Fire DoT 80% of attacks Damage over 2 seconds (40% of attacks Damage every second for 2 seconds)
Immolate Damage done x 2.25 every second for 4 seconds (affected by Crushing Flames Set)(+20% chance to cause Immolate)

Effective Mythic x 1.25 on all four Maps, is affected by Enemy Immune to Maps Element & Enemy Greatly Resists Element affixes, and Increase Enemy Resistance Map affix when applied to Enemy Greatly Resist Element
Weaken +2.2 after Damage affected by any Enemy Element Resist Calculations

Critical Damage x 5 (+350% on Items at cap plus hidden +50% Critical Damage). there is a +60% chance for any attack, except for Crushing Blow or Crushing Flames, to cause Critical Damage. this is the last Damage calculated.

Crushing Blow chance to reduce enemy HP by 25% of their current health. health reduced is affected by enemy Tier starting with Magic Tier (.25 x .25 x .25 x .25 x .25 x .25). (+30% chance to cause Crushing Blow)
Crushing Flames x 3.5 Increase Final Damage of Crushing Blow when enemy is Immolated
Crushing Flames x 2.25 Immolation Damage

I read an old Post that mentions that Crushing Blow is checked at the same time as Critical Hit Chance. and then there is another Post stating that if an attack does a Crushing Blow it doesn’t check for a Critical Hit (I guess you only get a chance for one or the other? with Crushing Blow being checked first). I don’t know how accurate the second Post is, and am not sure how to check for it, but most players tend to use +30% Crushing Blow in most builds. I used +60% in a build as a Noob but tend to use +30% on any later builds due to space considerations. just remember that anything that causes damage has a chance for a Crushing Blow and/or a Critical Hit (except Crushing Blow doesn’t give a chance for a Critical Hit)
 I think it might be true so that attacks that cause Crushing Blow really don’t cause a Critical Hit. I read another old Post by a Dev stating that Crushing Blow is meant to be a different type of Damage than others, which is why CB doesn’t affect other types of Damage and other types of Damage don’t affect CB, except for Crushing Flames Set.

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