It would be more effective to have the tank as hireling and give it some taunt. Because hirelings tend to be very stupid.
Rogue Permastealth build uses Cloak Skill to reach 100% Dodge. this build makes the Skill duration of Cloak the same as it’s cooldown. it’s weakness is that you have to keep spamming Cloak to keep the protection. for maximum defense you would need to also have +84% Block, Sanctuary Mythic (it has a 30 second cooldown), and +60% Miss Chance with Deception 40 Talent when you have Mirror Images.
Warrior +100% Block Build requires +84% Block with Bulwark 32 Talent. Warrior has to Block an attack with the +84% to get the extra Block from Bulwark for +100% Block for 5 seconds. the +16% chance to get hit is the builds weakness. for maximum defense you would also need to have +84% Dodge, Sanctuary Mythic (it has a 30 second cooldown), and +60% Miss Chance with Suffering 40 Talent for enemies that are Bleeding.
Wizard only gets +84% Dodge & +84% Block with Sanctuary Mythic (it has a 30 second cooldown) for maximum defense. making use of Nuke Damage, Crowd Control, Minions, and moving around are the only way to compete with Warrior & Rogue awesome defense builds.
So to get this right; these are the ways to OPTIMALLY build defensively if defense is your only focus right?
Would it be possible in in theory, to add Cloak to a Wizard in order to make it a little bit more defensible? And scale the skill tree or whatever using affixes in items?
Also, how do I get Bulwark? Is that something that I can use crystals for or is it RNG on item drop? Thanks for all the information btw!! <3
Wouldn’t the opposite make more sense? If a hireling is more prone to stupidity, wouldn’t making the hireling the thing that costs the least to resurrect be the best play? If the hireling is the tank and I die with the dps on main because the hireling didn’t do something properly. Wouldn’t that be way more expensive than being as close to unkillable as possible on main, and spending maybe a few thousand gold a map to resurrect the hireling?
You get 2 free revives for the main each floor, and that should be enough even if your only defense is Sanctuary + Smke Bomb. Sure, the hireling is cheap to revive, especially on high floor, but they’ll die 10x per floor on a glasscanon build.
you could put Cloak on Wizard, but you couldn’t make a Permastealth Build.
I actually have a Wizard Build with Cloak 20 (+10 All Skills on Weapons and +10 Cloak on Pet). even with high cooldown I only use it when it looks like I’m going to die.
Bulwark is a Warrior Talent, so only Warriors can use it.
Ahh okay. Thanks
Was running a red map and was checking my loot, found this:
Can that be Jaspered to other classes or are eternals stuck with the class it dropped for?
Jasper the lucky drop!
It works!
hope this helps.
Thanks, I understand it a bit better now. Much appreciated!! I find the forum difficult to navigate at times, so it helps a lot with direct links. <3
I jaspered it to Wizard, now having full 6 sets at rank 5 on it. Running an Orb Reactor / Plague combo. Which seems to be working fine for now. Also had enough shards to buy another copy of the eternal which I placed on my warrior. Still not fully sure what I wanna do with it set and mythic wise but it now has better set ranks at least. Replaced shield OH with the totem for more consistent taunts and larger reach. But still have Zealotry I think it was with my 30% Crystal Block Hammer. Looking to replace the hammer with something else that does more damage eventually. As having a taunting warrior is good and all but 20k damage is atrocious. Would like it to somewhat deal damage even if it’s slower so that it can at least clear floor 100-120 on M3 without any problems.
Not sure what exists in the form of aoe clear for Warriors, doesn’t have to be huge aoe since I have taunt but wanna be able to use warrior to level my mage for example after an ascension to 50, at least.
the trick for me was to read a lot of the Forum and Bookmark the important stuff.
since I’ve read lots of the Forum, I do Searches to hopefully find older posts with interesting information.
is the 20k from the Hammer?
Hammer BWD is 75.
Hammer Level 100 with Legend WD% and 2 Legend Element% with +25% Item Quality and Endow Mythstone with Power 50.
75 x (1 + 100/4) x max(1 or 100/20) x 1.5 =
75 x (1 + 25) x max(1 or 5) x 1.5 =
75 x 26 x 5 x 1.5 = 14,625
50 x 75 = 3,750
14,625 + 3,750 = 18,375
(18,375 x 1.25 x 3) x 3 =
68,906.25 x 3 = 206,718 (rounded down)
Random Damage +/- 25%
155,038 to 258,397 before any other modifiers.
is the 20k Hammer damage the damage shown on the Hammer Item?
No, 20k is about the damage it deals when it hits things, the damage shown is about 8k only I think,
Using it because of the crystal block, and haven’t found anything better that can replace my survivability so far.
If you got any recommendations on how to up the damage whilst retaining survivability it’d be great. Have yet to find an epiphany item so cannot stack the block properly yet. And do not know what set on the hammer would be good.
I think I mentioned I’m running totem secondary because of the larger aoe taunt so hammer isn’t necessarily the required weapon either. I just don’t know what to replace it with.
Take the +25% Resource Cost off and put in Endow for +50% BWD (more damage).
take the +5000 Armor & +250 All Resist off and replace with Epic +40% MP Reduce and your choice of Epic +100% Weapon Damage or +5000 Weapon Damage. which Weapon Damage you use depends on how many points you have in Power Stat.
for your OH, make sure it has an Epic +15% Block and consider if you need +40% MP Reduce on it also.
+40% MP Reduce reduces the Mana cost of a Weapons Skills. I’ve been using it a lot more recently and also recently discovered that it works with Bloodmagic.
if you can, have your Dodge at +30%.
Smash and Earthshatter - when you put Skill points into them, one benefit for both is a boost to Crit Damage.
Reflect Damage is only good if you can survive being hit or have Redirect Mythic and lots of Block & Dodge. if neither of these apply to your build and situation, take it off and just have both Weapon Damage affixes.
Taunt, hit with Earthshatter and then slam it with Smash, repeat until enemy are dead.
in my early days, making Builds was hard until I had enough Obsidian to make Crystal affixes to open up spaces for more affixes. I just now thought of it, but with 6 Crystal affixes and a Pet, you have 42 + 12 spaces for affixes (the + 12 is because Crystal affixes are triple the value of Epic affixes, which means more powerful builds).
Yeah my main problem is the struggle of higher tier crystals and myth stones.
If I am to use the tank as a hireling, how would I set the abilities of skill 1-2 of the hammer? My OH is right now just spamming taunt whenever. But not sure when / if it’d be good to alternate Fear and Taunt as well. I will see what I can do with the stats. Thanks for the tips and for being patient with me. I assume the epic affixes will just be rerolled using Sapphire until I get what I want? Or should I Kyanite and re-add the last one until it’s what I want? Which is more efficient?
Edit:
Also what affects the roll of the stat when you reroll values? Is there a way to raise the odds of it rolling max value?
I think Fear would be good with ranged attacks, as the enemy is going away from you, while Taunt is good for Melee & AoE attacks. or use Fear when there are too many enemies and Taunt when you want to kill them.
with Epic affixes, I use Sapphire until I get what I want or run out, at which point I use Angelite & Kyanite. if I have enough Topaz, I use that to get the Epic affix I want.
for Smash & Earthshatter, you put more points into the one you want to be your main Damage Skill, or if you plan on using both then have 20 in both.
Max Affix Values:
Diamond - this randomly changes the values of all Crystal, Legend, Epic, and Normal affixes on an Item. use this first for Legend affixes.
Obsidian - this randomly changes the value of the Crystal affix on an Item. you need one empty space on an Item to do this. use this second after Diamond.
Fluorite - this randomly changes the value of one Normal or Epic affix on an Item. use this last.
Item Quality - max to +25% to improve chances of getting a max value affix (use Emerald Crystal).
Legend Item - affix values will not go below 75% of an affixes max value when changing an affixes values. for Normal, Magic, Rare, and Epic Items, affix values will be randomly chosen between the Minimum & Maximum values possible. using Quartz on a Legend Item and taking all affixes off strips a Legend Item to Normal Tier, and can only be improved to Epic Tier. a Legend Item stripped of it’s affixes with Kyanite will remain a Legend Item.
I haven’t tested this, but I’ve read that being on higher floors (200 to 1000) can improve the chances of max values.
if you have 2 or more Legend affixes on an Item, your choices are to either max one affix and hope the others are decent values or spend a ton of Diamonds until all Legend Items are max.
another way to max Legend values is to use Diamond to max out affixes that can’t be rolled with Ruby, and then use Ruby to get the other affix(es) and hope they’re max value when rolled.
So due to the difficulty of maxing more than one legendary affix, would you want on an item;
1 Set Affix
1 Mythic
1 Crystal Affix
1 Legend
2 Epic?
Do you even want a mythic on every piece?
So that you can guarantee all maxed? Or what is the general split between affixes that you want? Also thanks so much for the tips on which crystal to use first for maxing affixes. Will save me tons of crystals.
Since I am mostly using aoe attacks (right now Orb Reactor into Poison Cloud) I will focus on Taunt. As a hireling, mostly taunt with an occasional fear every now and then.
Been farming for ascendancy right now for the main wizard, so been running two wizards, main with items and hireling with 6 items with quest myth stones in level 2 gear. Push it up to level 99, ascend main, swap equipment to hireling and use that as the new main. And I alternate them. Having the quest set on the hireling. Not sure if it’s the best way but it guarantees one is always at 200% exp gain while the other one can clear the enemies.
Pushing both character’s ascendancy together so that I can have two main wizards with different builds in the future. Running floor 101-120, and then back to 101 and repeat. Salvaging any legends I pick up and converts any eternals I don’t need to crystals.
Edit: also is the campaign leaderboard broken? It just says “connecting” when I clicked it and then nothing happened.
Is Epiphany a Wizard exclusive set? Was looking through the codex trying to find it for Warrior but seems it doesn’t exist? Does that mean I have to Jasper a Wizard Epiphany item in order to transfer that to warrior for increased block chance??
Yes to both.
Thanks!! <3