Base Weapon Damage

Power Stat

Item Quality

Weapon Damage %

Weapon Damage +

Element Damage %

Element Damage +

there are some ways to increase some of these variables before you go beyond Weapon Damage calculations.

these are all part of the Base Damage your Weapon does.

Pierce is 125% Weapon Damage, so when I calculate the Base Damage of a Weapon, multiply it by 1.25 for damage done by Pierce. with Pierce 20 +100% multiply by 2. WD x 1.25 x 2 =

for Orb is 200% Weapon Damage, so multiply by 2. with Orb 20 +100%, multiply by 2. WD x 2 x 2 =

Multi Attack and Extra Attack Chance only work the way I explained in the other Post. it doesn’t matter which Item or Weapon they are on.

Explosive is like a different Skill that has a 5% chance to cause +400% MH damage. WD x (1 + 400%) = WD x 5 = would be Explosive Damage.

now, lets say you have Dodge +60% and Pathfinder Set (5).

Weapon Damage x Explosive x Pathfinder (5) =

WD x 5 x 1.375 =

if you are using Pierce with +4 Multi Attack and Pierce 20 with Explosion +2000% with Pathfinder (5) and Dodge +60%

WD x Pierce x Pierce Skill x Pathfinder

WD x 1.25 x 2 x 1.375 = DMG every 0.5 seconds

WD x Pierce x Pierce Skill x Pathfinder x Multi Attack

WD x 1.25 x 2 x 1.375 x 0.5 = four Pierce every 0.5 seconds.

WD x Explosive x Pathfinder

WD x 21 x 1.375 = Explosive Damage.

since Pierce and it’s Multi Attacks is 5 attacks every 0.5 seconds, Explosive has a 5% chance 5 times every 0.5 seconds to explode.

basically, any damage boost that affects global damage or MH damage is what you want. in addition to that, you may as well have 5 Explosive for max cap damage, and Plagued Set for more Poison DoT damage for better Toxic damage, and as many Blight up to 6 that you can fit on your Items.

also consider the weapon you are using. for Wizard Gauntlet has BWD of 64, Staff 45, Sword 30 and Wand 25. for what you’re thinking, Gauntlet or Staff are the weapons to use. for highest damage for the Poison, use Meteor (WD x 7.5) or Storm (WD x 6) without Skill Points.

here’s something to think about. you know those bosses after every 5 levels? on level 200 is Ignis. if you can kill him without dying in 5 seconds or less, you will know how to make high damage builds that don’t die very often. I was really excited the day I killed Ignis in less than 5 seconds, or even the other 3 bosses on 195, 190, and 185 in 5 seconds or less.

one damage multiplier that’s easy to use is +60% Crit Chance with +350% Crit Damage and +30% to +60% Deadly Strike. these work with any damage except Crushing Blow & Crushing Flames. a 60% chance to do 5x damage, with a Deadly Strike making the Crit Damage 10x damage.