I dont know if its normal but i got a ring with the normal affixe dodge and with the epic affixe dodge
Im not sure (80%) but i think with reroll its impossible to have more than normal affixe on an epic affixe (ex : HP max = 5000, epic HP max = 10000, with reroll i cant get more than 5000)
Not been playing long but so far, loving what I am seeing. Would love to see new characters in the game. As of right now I have had no issues with the game other then the fact that you have to buy a new slot for an additional character⌠Other than that the games seems bug free. I would be more then happy to make IAP but with the forcing of buying slots kinda feel forced to spend money on the game.
Think of it like the free trial version of the game is one character that you can play to level 99, floors 1-200, and after that if you like the game enough, you can get a second character for a buck! We like this model for the game since it basically gives you the entire experience on one character for free. Other free trial modes limit character level to 20 and limit floor progression, for example, but let you play all characters. That was seems a bit more limiting and jarring when you hit that âpay wallâ, but we could be wrong! Weâre always up for hearing about alternative ways to offer the game.
thanks Devs for making this great game
had a blast with my warrior smashing mobs from level 1 all the way to level 100 MP 5 . i like certain aspects of the game business model although i dont quite like the idea of exp boost cuz its an unfair advantage
epic enemies in floor 101 MP5 all the way to 200 needs to be nerfed . i find crash too frequent ,would be better if you guys could fix it , that said anyhow i like to make a purchase for 2 char slots , exp boost and luck boost
i had a questions for exp boost and luck boost
seeing that i will most likely pay 2 bucks for those boost
will those boost be permanent? or just one time use?
maybe some suggestions
auction house would be great ,RMAH is a major turnoff
pets shouldnt give unfair advantage
maybe some more class like Shinobi , etc
a vanity items we should be able to customize how our weps will look like
mana-reserved or life reserved effect auras that can help increase resist or DPS or survivability
thanks for hearing my feedback/suggestion and answering my questions
Thank you very much for posting, and for playing DQ!
As far as your questions go:
The luck and XP boost last for 1000 enemy kills. So no, they are not permanent. They do remove all ads in the game (and that is permanent).
Pets are not planned right now to give an unfair advantage, and some will be available for players to buy with gold as well.
Ninjas (Shinobi) are very cool
The weapons are different from the vanity pieces currently, we will see if we can do anything about adjusting how they look but I donât know how we would go about doing that/I am not the right person to answer that question
thats a shame it only last for 1000kills
dont wanna make this game p2w with my suggestion
i would gladly pay 2bucks for a permanent luck and exp boost on 1 char
We can understand that perspective. We feel that the 100% bonus that those two would give would be an extreme advantage to the game, so to temper that we reduced it to a set amount of kills and removed all adâs forever from the game if those items were purchased.
That is not to say this wonât change in the future, but that is just some line of sight into why we did what we did.
All DoTs ( over time effects ) that are affected by Fester ( duration ), and Sorcery ( increases damage for Fire and Shock, chance of Shock jumping, and slow speed of Ice ).
[color=#00FFFF]Ice:[/color] Reduces movement by 50%
[color=#FF4000]Fire:[/color] adds an additional 80% damage over 2 seconds
[color=#00BF00]Poison:[/color] adds an additional 80% damage over 8 seconds
[color=#FFFF40]Shock:[/color] 50% ( and after first jump 25% ) Chance to chain additional shock bolts to nearby enemies
Other DoTs:
[color=#FF00BF]Ascendent:[/color] Increases damage dealt by other elements by 12.5% per rank of Ascendent
[color=#FF0000]Bleed:[/color] adds an additional 100% damage over 10 seconds.