Which would be better for damage?

Assume that I replace the right flintlock’s move speed with 225% luck as well. So essentially, which is better:

Glasscannon and multi (I shoot 5 bullets, i have another multi in a piece)

Or, glasscannon and shock damage (I shoot 3 bullets)

W/o doing anything (since stats fluctuate whenever I do action for some reason)

The DPS (red) of the right flintlock is 5.44m, the DPS (blue) of the left is 4.24m, but (I might be wrong) its the dps per bullet? So since I shoot 5 with the blue flintlock, its overall better (20m overall vs 16m with the red one)

I’m not sure though. Please help!

if all you do is switch one Multi Attack +2 for Crystal Luck +225, your damage doesn’t change, but your DPS goes down (if this was Boomerang on a Chakram, both damage and DPS goes down, explanation below). on the other hand, with the extra Luck, you will find more higher tier items and fewer lower tier items, which means more Gold when you sell them, and also better chances for Legend Items to drop.

Ricochet is a Skill that gets extra attacks with Multi Attack & Extra Attack Chance.

if your weapon does 1000 damage, each multi attack will do 500 damage each, up to 4 extra attacks.
MA +4 plus the 1000 damage is 3000 damage. this would be good for consistent damage.

extra attack chance is a 50% chance for an extra attack that does 1000 damage (or the same as the original attack damage), up to 4 extra attacks. this is good for spike damage.
on average:
2 attacks + 1EAC = 3000 damage
4 attacks + 3 EAC = 7000 damage
8 attacks + 7 EAC = 15k damage
16 attacks + 15 EAC = 31k damage

Boomerang is a Skill that gets a damage boost based on Multi Attack & Extra Attack Chance instead of multiple attacks.

for each multi attack it’s +50% damage.
a Boomerang that does 3000 damage with Multi Attack +2 is:
3000 x (1 + 100%) =
3000 x 2 = 6000 damage.

Extra Attack Chance isn’t worth it for these type of Skills unless you have the space to spare on your build.

EAC +4 is 50% + 25% + 12.5% + 6.25% = +93.75% (got this from a Mod’s post)
3000 x (1 + 93.75%) =
3000 x 1.9375 = 5812.5 damage.

hope this helps.

Uhh, I still dont get whether which is better: glasscannon + multi or glasscannon + 100%shock damage

From the in-game codex, the formula for DPS
((Power + Base Weapon Damage * (1 + Weapon Damage %) * (1 + Weapon Item Quality) + Weapon Damage+) * (1 + Elemental Damage Percent) + Elemental Damage+) * Attacks Per Second. And as Golem pointed out above, +2 multiattack would give you two additional bullets that deal 50% damage each. In the below calculations, I will shorten base weapon damage to BWD, weapon damage % to WD%, weapon damage+ to WD+, elemental damage percent to ED%, elemental damage+ to ED+, and attacks per second to APS.

So let’s say you have a weapon that deals 1000 base damage, the weapon does 2 attacks per second, and you don’t have any other modifiers. Then your weapon’s DPS would be BWD * APS = 1000 * 2 = 2000 DPS.

Now let’s suppose the same setup as before, but you have an additional 2 multiattack affix. Your new damage is BWD * APS + Multiattacks * BWD * (Multiattack Modifier) * APS = (1000 * 2) + (2 * 1000 * 0.5 * 2) = 2000 + 2000 = 4000 DPS.

If instead of multiattack, you had 100% shock damage, then your DPS remains the same: DPS = BWD * (1 + ED%) * APS = 1000 * (1 + 1.00) * 2 = 1000 * 2 * 2 = 4000.

It gets more complicated if we throw weapon damage+ into the mix as now things depend on when the 50% nerf to the multiattacks’ damage occurs. Let’s suppose now that our weapon does 1000 base damage, and we have another affix adding 5000 Weapon Damage+. It still fires two attacks per second. Without any other affixes, our DPS is (BWD + WD+) * APS = (1000 + 5000) * 2 = 6000 * 2 = 12,000.

If we add in a 2 multiattack affix, then it kind of matters where the 50% damage nerf on the multiattacks are applied. (I don’t know this offhand–maybe someone else knows?) If it is applied directly to the base weapon damage, then our DPS becomes (BWD + WD+) * APS + Multiattacks * (BWD * (Multiattack Modifier) + WD+) * APS = (1000 + 5000) * 2 + 2 * (1000 * 0.50 + 5000) * 2 = 12000 + 2 * (500 + 5000) * 2 = 12000 + 22000 = 34,000. If on the other hand, the 50% damage is applied at the end, then the new DPS becomes (BWD + WD+) * APS + Multiattacks * (Multiattack Modifier) * (BWD + WD+) * APS = (1000 + 5000) * 2 + 2 * 0.5 * (1000 + 5000) * 2 = 12000 + 6000 * 2 = 24,000.

Now if instead of multiattack, we just had 100% shock damage, then our DPS becomes (BWD + WD+) * (1 + ED%) * APS = (1000 + 5000) * (1 + 1.00) * 2 = 6000 * 4 = 24,000, so we can see in this case that shock damage % is inferior from a pure damage perspective regardless of when the 50% damage of multiattacks is applied.

Things also get interesting if we have elemental damage+ instead of weapon damage+ since this gets applied after elemental damage%. Let’s say we have 1000 base weapon damage, 2 attacks per second, and 5000 shock damage+. The numbers for multiattack don’t change, but things do change for elemental damage % because the 5k is not included in the damage multiplied by shock damage %. Thus, with 100% shock damage %, our DPS is (BWD * (1 + ED%) + ED+) * APS = (1000 * (1 + 1.00) + 5000) * 2 = 7000 * 2 = 14,000 which is much worse than having 2 multiattack (which we calculated earlier to have a DPS of 24,000 or more).

So to conclude, I’d probably stick with the multiattack affix.

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Thank you! Appreciate the detailed reply.

Glasscannon is a global damage multiplier of +50% DMG and -50% Health.

Elemental Damage is part of the Weapon Damage Formula.

Multi Attack, depending on the Skill, is either an extra attack that does 50% of the original attacks damage or +50% damage for the original attack. in either case, this doesn’t affect the Damage on the Stat Page, but does affect the DPS.

I’ll show you the difference in what you want to know with Wizard Comet, because the damage mechanics are similar.

Comet does 100% Weapon DMG and 100% Weapon DMG AoE Explosion. Staff has APS 1.75.

only Glasscannon +50% and Multi Attack +4.
BWD
45 x (1 + (100/4)) x max(1 or 100/20)(max is the higher of the two numbers)
45 x (1 + 25) x max(1 or 5)
45 x 26 x 5 = 5850
everyone starts with Power Stat 5 at level 1. one Power Stat is 75 damage.
5850 + (75 x 5)
5850 + 375 = 6225

6225 x 1(Comet DMG) = 6225

6225 x 1.5(one Glasscannon) = 9337.5

9337.5 x 0.5(one Multi Attack) = 4668.75.
this part is 4 Seeking Comets each doing 4668.75 DMG. (decimals are usually dropped or rounded, not sure which)

DPS
9337 x 3(Multi Attack +4) x 1.75(APS) = 49.02k DPS. (does not include DMG from Comets explosion)

only Glasscannon +50%, Multi Attack +2, and +100% Shock.
BWD & Power Stat is the same as above
6225

6225 x 2(one +100% Shock) = 12,450
12,450 x 1.5(one Glasscannon) = 18,675
18675 x 0.5(one Multi Attack) = 9337.5

DPS
12,450 x 2(Multi Attack +2) x 1.75(APS) = 43.57k DPS

Glasscannon +50% with Multi Attack +4 does less damage but more DPS than Glasscannon +50% with Multi Attack +2 and +100% Shock, which does more damage but less DPS. this doesn’t include any other modifiers that you have on your Build.

hope this helps.

Ooooooo alright, thank you for clarifying!