Contrução duvida piso 300+ Warrior

Olá, estou lendo vários tópicos importantes sobre construções e compreender melhor o game, sou Warrior, estou no piso 300, mas lendo esses posts fico perdido com as construções, queria saber pra cada seções de pisos principalmente pra Warrior, qual contrução usar no Warrior e como usar as pedras corretamente? E por último estou com 4 mapas legend e 5 épicos, posso segurar mais e comprar os bossters vale a pena? E vale apena subir no nível legend até o máximo da floor que conseguir e depois pegar mapa mítico 3 pra vir farms melhor? Desculpe tantas perguntas, grato

Mythstones work just like affixes, except they are not affected by an Items level. the Abyss Mythstone gives +30% Weaken on Items from level 1 to level 100. if you used an Epic Weaken, I think it would be +5% Weaken on a level 1 Item and a maximum of +30% Weaken on a level 100 Item.

practice using Items with only Epic affixes, and then change the Epic affixes to different Epic affixes to see what they do and how they work together.

monsters on a Map are resistant to the Maps Element. if you are on a Poison Map, monsters take 50% less damage if you are using Poison Element weapons. 1000 damage becomes 500 damage.

monsters are weak to their rival Elements (they take Effective damage, which is +25% damage) Fire - Ice and Poison - Shock (Electricity). 1000 damage becomes 1250 damage.

Weapon Elements on a neutral map (Poison Weapon on a Fire or Ice Map for example) do normal damage. 1000 damage is 1000 damage.

the problem is when you use a Weapon with an Element on a Map that is Resistant (Poison Weapon on a Poison Map for example).

there are 6 different ways to fix this problem.

  1. use Arcane Element. there are 4 Map Elements (Poison, Ice, Fire, Shock). this means that none of the monsters are Resistant (-50% damage) or Immune (-100% damage) to Arcane Weapons. some monsters may randomly have Greatly Resist Arcane Element (-75% damage. 1000 damage becomes 250 damage instead). also, Arcane Element doesn’t cause Effective damage like rival Element do.
  2. use Calcite Crystal to change your Weapons Element.
  3. have a main Weapon with your favorite Element and a second weapon with either the rival Element or Arcane Element.
  4. Weaken affix is a chance to do Weaken damage. it is a part of the Element damage calculations. you can have up to 200% Weaken, but in the early game, having +60% is a good start (60% chance to do +60% Weaken damage). even if the monster is Immune to your Weapons Element, you can still do Weaken damage. a Crystal Weaken gives a +90% chance to do +90% Weaken damage and only takes up one space. if you want a 100% chance to do +100% to +200% Weaken damage, it will take 2 or more spaces.
  5. Effective Mythic. this lets all Elements do Effective damage (+25%) on all Maps. this works really good with Weaken, but if you have to choose between Effective Mythic & Weaken, Weaken is better.
  6. Ignore Resist. this is a Legend affix that is found on a few Items and it can also be rolled on any Item (except for Pets) using Ruby Crystal. this affix ignores enemy Resists and Immunities, and also Greatly Resist. it only takes one space, but it does not let you do Effective damage. also, Ignore Resist cancels Weaken affixes and Effective Mythic, so don’t use them together.

you can do this, but if you can survive on floor 300 Legend but die all the time when you switch to floor 300 Mythic 3, just go back to Legend or go up to Mythic 1 instead and start making better equipment.

Defense. on lower floors, Health, Armor, All Resist, Damage Reduction is very helpful. on higher floors, using Dodge, Block, Sanctuary Mythic, Crowd Control effects, mobility, or killing monsters before they kill you are better, because eventually monsters can kill you with one hit on higher floors.

I hope this helps.

Welcome to DQ Forums @Alissonaly !

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Muito obrigado @Golem pelas explicações, outra dúvida que tenho, copiei aqui do suporte uma build Warrior e o dano base dos status estava 300 mil, claro que o dano da habilidade será maior, usei as pedras místicas como ele falou pra usar nos itens do personagem, faltou 2 ou 3 sockets épicos pra mudar por falta de cristal, e só chegou em 50K de dano nos status, sendo que esperava chegar nos 150k no mínimo, o que estou errando? Não consigo multiplicar ou triplicar ou quadruplicar o dano, me dê uma ajuda novamente, grato

without being able to see your Build and compare it to the original Warrior Build, it is a little difficult to give the best advice.

two things that come to mind is

  1. if your Build isn’t the same, that could be why it is not doing the damage you want.
  2. if the Warrior Build you are using for reference is from the early days of Dungeon Quest, there might have been updates and changes that have changed how mucgh damage it does.
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Concerteza foi isso @Golem, a build que vi é de 2017, você poderia me ajudar com uma build pra guerreiro pra copiar atualizada você que tem mais conhecimento, não consigo carregar aqui as imagens, mas tenho itens eternal e cristal, só que não consigo multiplicar os danos, sei que nos eternais não dá, mas mesmo assim seja com legend ou cristal não consigo multiplicar os danos, colocando weapow demage tanto em números e porcentagem, e elementais também, único que vi mexer foi crítico, será que minha conta está bugada? Ou tô fazendo errado queria aprender por gosto muito desse jogo, grato

are you using the Warrior Equality Items?

in April 2017, Patch 3.0 came out, and there were many changes.

putting points into Power Stat improves damage by a lot.

having a weapon with Legend +200% (can not be rolled with Ruby) weapon damage or placing an Epic +100% weapon damage helps a lot. also, for weapons that are not Eternal, get the Item Quality to +25% with Emerald Crystals. (Eternal Items have +50% Item Quality)

if you have the space, place Epic +5000 Weapon Damage on the weapon.

find Items with +100% Element Damage (can not be rolled with Ruby) or place Epic +20% Element Damage on 2 or more Items or use +5000 Element Damage, or both if you have enough space.

after this, it is putting Hero Points into the Skills you want to use. then it’s using any affixes that increase damage. in the early game, using +60% Critical Chance with +350% Critical Damage with +30% to +60% Deadly Strike is a good way to get high damage.

high damage is only part of the game. how fast you attack (Attacks Per Second for MH Primary Skills and Cooldown for all others) is also important. if your Skill does 1 million damage and you can attack 3 times a second, you are doing 3 million damage a second, or what is known as DPS (Damage Per Second).

when you can, read the Codex > Dictionary > Affixes, Sets to get a basic idea of what can be used to improve damage. do not forget your defense!

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Bom dia @Golem , eu percebi ontem que comprei 1 axe na loja, legend e veio 1 item legend de %100 de dano elétrico, primeiro afixo com %100, estou no piso 320, por que antes só vinha até 50% e dificilmente %75, isso implica no meu nível? Ou piso? E outra pergunta, sei que subir mais pisos vai ficar mais difícil estou tentando manter no mítico 1 pois mítico 3 tá difícil, fiz o item que espama 3 inimigos épicos, pra acessar o mapa com eles tem que ser mapa especial? Ou qualquer 1 já dá? E depois que eu acessar o mapa, posso tirar e colocar outro item melhor?

Items of Normal (Grey/White), Magic (Blue), Rare (Yellow), and Epic (Orange) rarities will have the values of the affixes between minimum and maximum, with the maximum value affected by the level of the Item.

the values of affixes on Legend Items will not go below 75% of the affixes max value based on the Items level.

Item Quality - the higher it is, the better the chances of affix values being higher instead of lower.

when using Crystals to change the values of the affixes, the values will be randomly changed to another value between the min & max values.

when you have different types of affixes, this is the order that you use Crystals when changing values.

Legend affixes - use Diamond Crystal. Diamond randomly changes the values of ALL Crystal, Legend, Epic, and Normal affixes on an Item. Diamond is used to improve Legend affixes.

Crystal affixes - use Obsidian Crystal to change the values of Crystal affixes. you need an empty space (only 5 affixes) on an Item for this to work. if you only want to improve a Crystal affix on an Item that has no Legend affixes, or the Crystal affix value is more important than Legend affixes, or you don’t have any Obsidian, use Diamond.

Normal & Epic affixes - use Fluorite Crystal. this works on one Normal or Epic affix at a time.

Hunter Mythic - it can be used on any map. some players keep it equipped all of the time while others put it on before they activate a Shrine and then replace it with their fighting Ring after the Shrine Guardians appear.

there is a Hunter Perk that is active all of the time and is not placed on an Item. the Hunter Perk and Hunter Mythic do not stack.

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@Golem sobre aumentar o dano no stats ou na habilidade de cada item, vai depender do piso que você está? Por exemplo percebi que itens com afixos épicos variavam até certo valor de %, isso com afixos legend, eu conseguia só até 75% depois subindo mais pisos atualmente estou no 330 recebi um item com afixo legend com 100% o primeiro, e agora subindo mais pisos também percebi que itens épicos estão vindo com afixos até melhores do que legend , ou melhor do item que tenho equipado, isso faz sentido? Grato

I am not sure, but I believe that affixes are affected by floor level between floors 1 through 100, even on level 100 weapons. for Items under level 100, you should only use the 8 lowest Crystals.

it is possible that if any affixes are not at maximum on your Equipment, that any Equipment found as treasure or bought in the Shop will have affixes either higher than or even at maximum values compared to your Equipment.

Item Quality also affects the chance of affix values being higher or lower. Item Quality is raised by Emerald Crystal.

placing Skill Points into a Skill is unaffected by Floor or Item level, but an Epic Skill affix, like Twister 10, might be Twister 5 on a level 50 Item.

and that is why many players cry when they run out of Crystals to improve their affix values. :crying_cat_face:

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@Golem sobre Ascensão do guerreiro, eu to fazendo a primeira que foi de fortuna quais você me aconselha a fazer para os próximos ascensão? E outra pergunta seria sobre hilearing que joga junto comigo, ele é afetado pelos bônus? E outra se eu fazer outra classe de Warrior posso ganhar itens dobrados ou mais chances ou é persa de tempo fazer 2 Warriors? Grato

for first time players, I would suggest Fortune, Dealer, and Accomplished for the first three, and Enshrined, Hunter, and Treasured for the last three.

some Players get the Perks in a different order based on what is important to them. like getting Treasured first for a better chance to get Eternal Items in the early game, or Hunter to get more experience early, or Accomplished to get Feats 25% faster plus improving Hero levels faster for Skill Points.

some Players don’t get the Hunter Perk because they use a Hunter Ring.

Perks on the Main Character affect the Hireling. Dealer is the only Perk that affects the Character when it is on the Hireling. if you have Dealer on the Hireling, you can focus on the other Perks for your Main. the penalty is that Dealer on the Hireling does not affect the Main.

  1. Main & Hireling Builds have a +100% Item drop bonus that isn’t affected by the +200% Item Drop Cap.
  2. When gaining experience, a difference in levels affects the experience gained.
  3. Luck & Item Drop is averaged between the Main & Hireling.
  4. Gold Find only needs to be on the Main.
  5. The Sets Nadroji’s, Crystalline, Mythical, and Eternalized only work on the Main.
  6. Item Drops for Main & Hireling Builds will consist of Items of Classes in the Build. if you have two Warriors, only Warrior Items will drop. if you have a Warrior & Rogue, only Warrior & Rogue Items will drop. only a Solo Character will get Item Drops from all three Classes. (After Patch 3.0, Players could use Dust to buy Legend & Eternal Items in the LegendEx instead of waiting for an enemy to drop the Item you are looking for)
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@Golem muito obrigado por me ajudar com as informações esse jogo pra mim é difícil de compreender, por exemplo, subir até o piso 500 no modo épico, caiu alguns itens cristal e eternal, tudo bem, mas aí coloquei no místico 1 e místico 3 não abaixo a vida deles por nada e não sustento e morro, meu dano no status é de 40 mil de dano, e no axe ou espada consigo no máximo 3 milhões de danos na habilidade, mas não e 1% de vida dos NPCs do mapa, qual seu conselho pra mim? O que tenho que fazer pra multiplicar meu dano? E ainda não caiu a obsidiana, teria algum tutorial pra esses problemas, aqui no fórum não achei ainda, grato

Skill Points for Skills and affixes that increase damage are other ways to improve damage.

Crushing Blow is a great affix in the early game. it is a % chance to lower your enemies HP by 25% of it’s current HP.

1,000,000 x 0.75 =
750,000 x 0.75 =
562,500 x 0.75 =
421,875…

I used this a lot in my early days while I learned how to improve my damage. and it’s useful when needed in the late game. there is even a Set, Crushing Flames, that lets you do even more damage with Crushing Blow when you cause Immolate with a Fire attack.

Magic and higher tier monsters lose less HP from Crushing Blow, but on higher floors, it can still be more than the damage your weapon normally does.

Floor 500 or higher of any difficulty level gives the best chances of ultra rare crystals & mytthstones dropping.

higher tier monsters have better chances of dropping higher tier crystals or mythstones.

you can buy a random common, rare, or ultra rare crystal or mythstone in the shop. 5 million gold for ultra rare, so you need lots of Gold.

convert items to crystals. the cost in gold and tier of is determined by the item being converted.

Crystalline Set improves the chance of higher tier Crystals dropping.

this can be used for any class and skill, and is an easy way to learn the basics of playing Dungeon Quest. there are many other Epic affixes, so you can change an affix you don’t want to use anymore to a new one you want to experiment with.

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@Golem muito obrigado por responder e ter a paciência, :slightly_smiling_face:, bom, estou na minha segunda ascensão consegui melhorar meu dano de 50k pra 100k , não foi muito mas já consigo jogar no legend e místico 1, podendo morrer de 1 a 3 vezes instantâneo, sei que os itens vão demorar cair mas vou ascender pra obter melhores itens e pedras, percebi que um número no meu conjunto começou a crescer tipo: druidic, inferno, etc… De passou pra 5, seria que desbloqueia o conjunto? E você ganha mais bônus por isso? Grato meu amigo

Set affixes have a maximum of 8 from any source. you can have 2 or more Items with the same Set or use +All Sets or both together.

Demonic (1) Enemies hit by your attacks have +6% Reduced Healing for 5 seconds, Increases DMG to enemies below 25% Health by +20%.

Demonic (5) Enemies hit by your attacks have +30% Reduced Healing for 5 seconds, Increases DMG to enemies below 25% Health by +100%.

Demonic (8) Enemies hit by your attacks have +48% Reduced Healing for 5 seconds, Increases DMG to enemies below 25% Health by +160%.

many Set affixes are like this, 1 Item with +4 All Sets for Set (5). the boosts for Set Rank 6, 7, or 8 are not usually worth the loss of having 6 or 7 (with Pet) different Set affixes.

Plagued (1) Increases Total HP and Total AR +25%. Increases Poison DoT DMG +25% for each enemy poisoned.

Plagued (5) Increases Total HP and Total AR +125%. Increases Poison DoT DMG +125% for each enemy poisoned.

Plagued (8) Increases Total HP and Total AR +200%. Increases Poison DoT DMG +200% for each enemy poisoned.

other affixes give a boost that might be worth losing a different Set affix or two to get the benefits of one of the Sets being Rank (6, 7, or 8) that require 6, 7, or 8 Items.

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