Golems Crushing Blow & Crushing Flames

in many of my early posts, I have said that Crushing Blow does 10% of a monsters current health in DMG. after doing some research, I have discovered that I am very wrong. my apologies.

Crushing Blow: has a % chance to take up to 25% of enemies current health.

HP: 1,000,000 - 25% = 750,000. 750,000 - 25% = 562,500. as you can see, when the health goes down, Crushing Blow does less DMG.

higher Tier Monsters are more resistant to Crushing Blow. showing DMG from full health monster with 1 million HP.

Normal (grey/white): 25%. 250,000 DMG.
Magic (blue): 6.25%. 62,500 DMG.
Rare (yellow): 1.5625%. 15,625 DMG.
Epic (orange): .390625%. 3,906.25 DMG.
Legend (red): .09765625%. 978.5625 DMG.
Mythic (purple): .024414062%. 244.14062 DMG.

Crushing Flames: increases the final DMG of Crushing Blow by +50% per Rank if the enemy is Immolated. Immolation DMG increased by +25% per Rank.

Crushing Flames (6) & Crushing Blow:
Normal (gray/white): 25% x (1 + 300%) or .25 x 4 = 100% DMG. Instant Kill!

Crushing Flames (8) & Crushing Blow:
Magic (blue): 6.25% x (1 + 400%) or .0625 x 5 = 31.25% DMG.
Rare (yellow): 1.5625% x (1 + 400%) or .015625 x 5 = 7.8125% DMG.
Epic (orange): 1.953125% DMG.
Legend (red): .48828125% DMG.
Mythic (purple): .122070312% DMG.

Crushing Flames (5) & Immolate: this doesn’t require you to get Crushing Blow, but you do need to get an Elemental Crit to get Immolate.

if a weapon does 1 million Fire DMG.

Weapon Fire DMG: 1,000,000.
Fire DoT: 40% = 400,000.
Immolate: +100% Immolate DoT = 800,000.
Blistering: +100% Bleed DoT = 1,600,000. (Blistering before Crushing Flames).

Crushing Flames (5): +125% Immolate DoT = 1,800,000.
Blistering: +100% Bleed DoT = 3,600,000. (Blistering after Crushing Flames).

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