that little screen that compares DPS, Protect, & HP confuses a lot of people. even I had trouble with it when I first started. there are a few posts on the subject, which is how I know the Dev’s and Mod’s say it isn’t very accurate. on top of that, it is hard to understand.
do you see where it says Ring of Haste? the Haste is an Items Nature. there are about 8 different Natures, and you can read about them in the Codex > Dictionary > Natures. all starting Characters have items that have Haste on them. so with all 6 starting items, you get a +15% attack speed, which means your Primary attack on your MH weapon is attacking faster.
later, when you find random items, check the Nature it has, as they are random. there is a Crystal that you will find later that can be used to put the Nature you want on your items, so you can customize your equipment.
to be honest, it is better to use the Stats Page to see these things, as it shows totals from all the items. there are a few situations where a stat isn’t a part of the Stat Page. from what I read, the totals are from boosts that are always on. Stats that are not part of the calculations are from affixes that are only active during certain conditions, like the Adventurer Set. it increases damage and movement speed when your gold picked up indicator is on. it last about 3-5 seconds, so if you don’t find any gold, then the indicator goes off and you lose the bonus. Pathfinder set boosts damage and damage reduction based on how much Dodge you have. so that is constant and shows as part of the calculation since Dodge doesn’t change. a temporary boost to Dodge can happen, and if you check the Stat Page while Dodge is boosted, you can see the change, and when the boost is done, and you check again, the stats go back to what they were.
and no worries, noobs who ask questions get answers that help make Dungeon Quest more fun!
here are a few posts asking the same question. you are not alone!