Cuzeg’s KnightsFortune Build. - Infinite floor climber
This has been updated up til 3.0, I will make a 3.1 version but this is the build I wanted to share that I’ve used without updates even to this day, at least since I last played 3.0. Upcoming illegal build plan as well where I use my old legacy Nadroji’s I saved as a “Gift” or parting. Wish I had the old Bloodmagic pet to complete it or 2.0 cataclysm ring. Last updated since 2018. Anyway this build Farms great until floor 1000 which was my goal, and I achieved it. Initially just floor 500 but I went beyond as I had sensed floor 1000 would get some legends, which they eventually did. Finally revealed this from my DQ Discord for good, wish I had done this earlier.
Reveal of #pve-knightsfortune from discord pretty much.
Based off Cronos Fortune bringer
Have adapted it since and changed it over the patches. Started this farm build around since Patch 2.3 or 2.2. I was inspired by his builds before I made my own and learn a couple things. Had some discussion and one of those, as well as reading Hireling Averaging formula gave me the idea to do this guide:
This guide I made was how I calculated my farm build or any future farms and wanted to share how I calculated it to help others out and as a reminder for me too.
The efficiency guide: the farm build in action.
I have made several variations of KnightsFortune from initially taking the base of Fortune Bringer and it started off as an Experimental Build at first.
It’s where I discovered how Prayer talent used to work, Equivalence Mythic maxing out MP Regen old behavior, experimenting with old Arcanist effect, using as a Hireling for Seasonal Maiden’s build, and combining with my old Charged Inferno Aftermath Wizard build before changing it to fit the farm build.
Experimented with frozen, as well as crushing flames and then settled with Plagued warrior+ Crushing flames on wizard, even warrior. I made this build when I started out and lacked a farm build or a good one for a disturbing amount of time. Even adopted Epiphany, Nadroji with bonuses, one without bonus, and even one without Nadroji at all. Though I’d recommend sticking with Nadroji.
Pretty much one of my first build before the others, just not shared until now. I made Meteor God arena build and a failed Green Garden Attempt before this. As well as a nostalgic aftermath+hireling warrior budget build. Which I have a YouTube upload of. This build itself I used as a pseudo green garden Fortune Bringer in its early stages.
I lazily updated it really, perhaps call this Lazy Knights Fortune. Also I was lucky to get such a nice Momentum Pet which helped the build even more. Was in a time before modifying legend pet affixes came out. Not my most proud or high quality build so that’s why I didn’t share it. Didn’t feel it was anything special worth sharing as Farm Builds are similar.
Expensive but I slowly built up from a cheap budget to this point. Fortune bringer was the best farm build to me I thought, the idea sounds efficient. After patch 2.0/2.1, the hireling farmer would no longer count the same way so I had to change it up due to the hireling’s averaging formula and adventure page. Or that Fortune Bringer was also the Fortune Placebo . It’s possible that the hireling averaging formula was always the same. So putting it all on one character and a pure DPS hireling was probably not the best idea, though it sounded good in theory.
Unlike Fortune Bringer, this is Focused on Mythic 3 instead of Very Easy difficulty. It’s more convenient for some legend drops and less slots are used for farming affixes, more focus on DPS as well. Also better than completely relying on a Hireling as the Original Fortune-Bringer did. I had rebuilt this craft more times than I could count though, almost an embarrassing amount but I did use it as part of my experiments as well as farming. Call this an Eternal Craft or W.I.P Farm Build.
Now onto the build:
#Main character: Warrior
3x luck and 3x strength for warrior. (Or 3x greed, but i maxed goldfind).
Wizard Nature: 6x luck.
Hero points: 20 fortune per character. 20 dexterity per character too. then the rest into your skills. For warrior, I did hero point into KnightsCharge, optional is Shieldwall Move speed 40% or Fear or Taunt. Taunt from provocation or special skill used. Wizard was meteor and shatter for Aftermath.
Chose Knightscharge instead of whirlwind. Similar hit freq, more DMG, though the hit frequency I found is similar to Storm Skill on wizard with it. Whirlwind is the alternative skill to use. No brainer with Momentum, easily 50% MS just from that alone, 20% from zealous, some adventurer, etc, easy 100% to gain 50%+ DMG. Especially if I do 30-40 Knight’s Charge. Bread n butter. Hit frequency is 8 times , up to 12 with 40.
Talents and Power:
Pretty self explanatory, but in case I want to explain, Provocation for taunt Proc, Zealous for Move speed, 20% DMG and contribute to maxing Momentum.
Wizard talents also self explanatory, I chose these to max out Poisons Dot DMG since wizard is brutal for DoT. Same works for Fire or any element.
Also I would use 99 power for both, only reason warrior is different is because I forgot to change from PvP when used to 2v2 with him.
Fester in particular over empower as it also speeds up dot like Inferno by 50%, and duration extend. Sorcery 100% buff poison, Amplify +40% DMG, magnify to extend AOE which is helpful for Meteors.
Wrath talent - To break props, apply ascendant Debuff if I equipped Ascendant. Understandable, have a nice day .
Legends I got for this old lazy craft:
Immortal Lance: An Alternative is Glinting Hammer. Lance is 2nd best for base dmg on warrior. Used to be axe, so a masochist axe or say Epiphany Gauntlet to Axe, until Patch 2.5 or 3.0. Eternalized, pickup radius. Could have kept +10 fortune optionally or used an Eternal. Hammer for higher BWD or adding 200% WD.
Ampered: Double strike. Jasper converted from rogue. Used some horn before for sprint. Cornucopia for easy crystal gold affix. Double Strike goes well with poison and Plagued.
Aethereal Wrap: 100% ED, Blight to save a Ruby. Or use Nadroji Bonus chest with Nadroji, and a ring/amulet for it. Both have 100% ED,
Gemmed Crown: crystalline, pickup radius. Simple.
Cognition ring: for Push the Limit, 100% ED.
Epiphany Amulet: for Epiphany. Alternatively you can use an Eternalized Ring/Amulet (at floor 1000 M3) or Nadroji ones for +2 all sets.
Masochists edge: Jasper axe to gauntlet, for most BWD. Or Epiphany Gauntlet 200% WD.
Orb: any. Just so happened to be chromatic orb. Could even use Tome + Synergy Mythic for +50% APS and MS. Skullshield is my other choice.
Robe: Again Aethereal wrap for 100% ED
Apex of Epiphany: Epiphany and bonus. APS speeds up aftermath also. Extra 70% DMG too.
Amulet: entropic jewel or frightening choker. 100% ED.
As warrior you cruise through floors with KnightsCharge , use charge for navigation as Lance is equipped, taunt to suck enemies in. Also high Movespeed for Momentum pet that I got. Built this around the pet. I used any element but Plagued and poison was my default. As i say was lazy with the build. My wizards just a remainder of my Charged Inferno but for farming, could be better though. Was lazy on that one too.
Pack Size maps at a high %, up to 150% preferably, 200% magic enemies, 500% rare enemies for eg. Legend maps or Eternal Maps as well. Nadroji bonus to save Diamond Rerolls for magic enemies.
I used to primarily farm floor 200 even when floor 500 was the better choice for Crystals mainly for gold farming. Had 100M+ gold in 1 hour, as my average floor time was 3-5 mins each on Pack Size. Once had 4M gold in one floor sweep, +some millions like 2-3M from selling with Dealer perk on both chars. So many full Inventories compared to floor 500+.
Otherwise I farm up to floor 1000 because its able to or spam floor 500. Pickup radius helps save time too. Found more Eternals to convert at those low floor 101-200 floors, up to 40 in an Hour once, that’s 40 ULTRA RARE Crystals! .
Another Strategy is farming 2 shrines with Enshrined+Hunter Perk, hunt Enslavers for pets with Monster Boost. Nadroji is your friend.
OG/Old tip: farming slime or ice floors without Pack Size because of more grouping and the props. used to spam floor 191 for ice, 101 or 181 Slimes, or 200. In 2.0 or earlier. Kinda irrelevant now with Pack Size but I used this idea when I was a newbie to the game. That’s why I get excited for Ice Maps sometimes, some of the most gold possible there or drops.
Hireling Strategy: do whatever you want HAHA. I just let my wizard roam with Aftermath. I could have used any other wizard build or rogue. Another warrior if I only want warrior drops. Didn’t have to be aftermath. You could use Orb build, flintlock rogue, bow, warrior partner, etc.
Warning: This will cause lag on older or some phones. Used to cause many zombie/ghost mobs with this build. Thanks to the Aftermaths, taunts, and Packsize. Will be mitigated with no aftermath builds.
Here’s my crystals for bragging rights and more, constantly crafting.
Updates I’ll probably make or have done:
Added 100% WD instead of 30% weaken for my weapon combined with 100% ED for Lance as haven’t found 200% WD lance. Demonic on totem , potentially adding Shadows set , Empyrean Mythic, some other Mythics and just further experiment, replacing Rage Set.
Add back Nadroji/bonus find a way to improve DPS or change from the ground up to a new build.